DAoC Realm Ability Calculator
To use, select your class from the drop down menu, select your realm rank and level, and click on the light blue cells to select abilities. Calculator ability only supported in IE 6.0+.
Updated for 1.81 and RR13.


Class Realm Rank Level

Total Realm Skill Points Used Available


All Realm Abilities
5 Level Realm Abilities (each level is the full effect, all are passive)
Name Type Description Lvl 1 (1pt) Lvl 2 (3pts) Lvl 3 (6pts) Lvl 4 (10pts) Lvl 5 (14pts)
Augmented Strength Passive Increases Strength by the listed amount. 4 12 22 34 48
Augmented Constitution Passive Increases Constitution by the listed amount. 4 12 22 34 48
Augmented Dexterity Passive Increases Dexterity by the listed amount. 4 12 22 34 48
Augmented Quickness Passive Increases Quickness by the listed amount. 4 12 22 34 48
Augmented Acuity Passive Increases Acuity by the listed amount. 4 12 22 34 48
Longwind Passive Increases the duration of sprint. 1 2 3 4 5
Serenity Passive Increases the amount of power regenerated per tick. Stacks with other forms of power regen. 1 2 3 4 5
Toughness Passive Increases max hits by the listed amount. 25 hits 75 hits 150 hits 250 hits 400 hits
Ethereal Bond Passive Increases power pool by the listed amount. 15 pwr 40 pwr 75 pwr 130 pwr 200 pwr
Lifter Passive Increases the carrying capacity by the listed percentage. 10% 25% 45% 70% 95%
Veil Recovery Passive Reduces the duration of resurrection sickness by the listed percentage. 20% 40% 60% 80% 95%
Avoidance of Magic Passive Reduces all magic damage taken by the listed percentage. 2% 5% 10% 15% 20%
Physical Defense Passive Reduces all melee and archery damage taken by the listed percentage. 2% 5% 12% 19% 28%
Mastery of Magery Passive Increases your magic damage by the listed percentage. 2% 4% 7% 11% 15%
Mastery of Blocking Passive Increases chance to block by the listed percentage. 2% 5% 10% 16% 23%
Mastery of Parrying Passive Increases chance to parry by the listed percentage. 2% 5% 10% 16% 23%
Mastery of Pain Passive Increases chance to critical hit in melee by the listed percentage. 3% 9% 17% 27% 39%
Wild Power Passive Increase chance to deal a critical hit with spells by the listed percentage. 3% 9% 17% 27% 39%
Wild Healing Passive Increases chance of achieving a critical success when healing by the listed percentage. 3% 9% 17% 27% 39%
Wild Minion Passive Increases chance of pet dealing a critical hit melee, archery, or spell by the listed percentage. 3% 9% 17% 27% 39%
Mastery of Healing Passive Increases the effectiveness of healing spells by the listed percentage. 2% 5% 12% 19% 28%
Falcon's Eye Passive Increases the chance of dealing a critical hit with archery by the listed percentage. 3% 9% 17% 27% 39%
Mastery of Focus Passive Increases the level of all spells cast by the listed amount for resistance purposes. This effect caps at level 50. 3 9 17 27 39
Mastery of Stealth Passive Modifies stealth detection and stealth movement. Camouflage counters the Mastery of Stealth bonus, allowing an archer to only be seen at the normal range. Doesn't affect assassins when they are detecting other assassins. 5 10 15 20 25
Determination Passive Reduces the duration of all crowd control spells by the listed percentage. 4% 8% 20% 38% 55%

 

3 Level Realm Abilities (each level is the full effect, most are active and have timers)
Name Type Description Timer Lvl 1 (5pts) Lvl 2 (10pts) Lvl 3 (15pts)

 

Unique Class Specific Realm Abilities (gained free at RR5L0, all are active and have timers)
Name Type Description Timer Class

 

Other Class or Spec Specific Realm Abilities (gained free depending on class or spec)
Name Type Description Timer Class/spec availablity
None        

 

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